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Old Jul 10, 2006, 07:20 AM // 07:20   #21
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Old Jul 10, 2006, 07:29 AM // 07:29   #22
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The challenge of the title is to get them all on one character. It's for skill hunters, not for every man and his dog who can carry cap sigs around on every mission.

Additionally the difficulty in getting enough skill points on one specific character will make the title more exclusive than say the 60% explore title.

Those insane enough to cap 180 Elites for the 3rd level title should carry the title proudly.
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Old Jul 10, 2006, 08:30 AM // 08:30   #23
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The achievement is character based by all accounts, spreading over 6 possible characters would do nothing. Most players have full unlocks accross their accounts, I know I do, but I don't have a skill hunter title becasue I need to cap on one character, herein lies the challenge, and IMHO it SHOULD be a challenge.
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Old Jul 10, 2006, 09:07 AM // 09:07   #24
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Having just finished adept skill hunter, I would love to show that off on all my character considering the pain it was.

Having just explored 100% of tyria, I would love to have that on all my characters considering the pain it was.

The title is there to look cool. I could see a seperate title for UAS or UAX, but skill hunter is fine.
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Old Jul 10, 2006, 09:19 AM // 09:19   #25
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The only account based titles are Champion, Gladiator, Hero, Alleigiance, Lucky, and Unlucky.

Champion - PvP title, PvP chars are also oftenly deleted
Gladiator - PvP title, PvP chars are also oftenly deleted
Hero - PvP title, PvP chars are also oftenly deleted
Alleigance - Because Kurzick/Luxon faction is account based, not character based
Lucky/Unlucky - No clue

I'd like to keep it this way.
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Old Jul 10, 2006, 09:35 AM // 09:35   #26
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Keep it the way it is and earn it for each of your characters. Or don't earn it - it's up to you.
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Old May 06, 2007, 11:13 PM // 23:13   #27
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I have been thinking about this more since the recent update making the skill hunter titles continent based.

I really like skill capping - skills are one of the few things I'm really willing to spend my gold on, and I like playing with builds. I like the idea of having a title that would reflect the fact that a major activity of mine is skill capping...but I am not interested in getting all the elites on one character. I have a character from almost every profession, and I want each character to have the elites from its own profession - maybe a few extras, but really, the ones that are going to be USEFUL to it.

I have zero interest in spending huge amounts of gold in order to get skills on a character that will never, ever use them. It's nothing but a waste. Titles are nice, but I sure as hell am not going to proudly strut around with a title that says nothing more than "I spend money with NO POSSIBLE BENEFIT IN SIGHT!"

And now that the skill hunter title is continent based, if you want even the lowest rank of the title you have to go stuff a character full of skills it doesn't need.

The arguments against making the title account-based don't make much sense to me. Arguments like...

(1) The title is only meaningful because you have to do it one one character, i.e., because there's no chance you're doing it to make your character more versatile, you're just doing it for the title. Huh? Rewards should specifically depend on walking in the opposite direction of better gameplay?

(2) The title should stay the way it is, because that's the way it is. I'm sorry, this is not a reason at all. It's just a mulish preference for the way things are vs. the way things could be.

Make it account based, go skill capping with the characters that need the skills, and at the end all your characters are better off and you've done all the same work.
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Old May 06, 2007, 11:30 PM // 23:30   #28
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Quote:
Originally Posted by DFrost
There could be another title for having all skills unlocked (elites and normal ones), which might work as account-based.

agree, i dont feel like caping every skill 4 times once for each of my characters. this should be per account, all secondary skills should be unlocked for all characters once caped and ulocked on ur account. Primary skills still need to be goten normaly.
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Old May 06, 2007, 11:46 PM // 23:46   #29
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I'm in the process of buying EVERY skill for my ranger, elites and non-elites. It's a challenge... a bloody big one.

If letting my other characters access these skills was part of the deal, then yes.
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Old May 07, 2007, 12:06 AM // 00:06   #30
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Maybe they could introduce an account-wide title for having all skills (elites and others) unlocked but as for elites only I'd say the current system is as good as it gets. Also, now that we have heroes which can use any unlocked skills, capping some warrior elites with for example a mesmer is a bit more useful for PvE purposes as well.
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Old May 07, 2007, 01:15 AM // 01:15   #31
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they have gone so far as to chaning the elite titles to being nation based. which is cool even though i lost my title. Why should it be account based. If you have some noob char in pre searing with 0 elites why would he/she have the same title as the char you beat all three games with and spent hours capping skill with? They havent even left pre theres nothing elite about them.
This has been suggested before, as has making cartographer account based and my arguement for that is the same how does your pre searing char get "elonan master cartographer" in pre. Next people will want skill hunter titles on their PvP chars cause they unlucked all of em with balth faction points.

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Old May 07, 2007, 02:37 AM // 02:37   #32
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Although I couldn't care less about the title, I would kill to have the skills account-based.
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Old May 07, 2007, 03:23 AM // 03:23   #33
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dfrost: that's not a bad idea, I like it. It's a good compromise, where people who prefer different styles of play (basically: making multiple well-equipped characters vs. one uber character) have different titles.

legion_rat: I'm considering your examples. Changing cartographer would involve changing a fundamental aspect of game play - as it stands, each new character arrives in the GW world with a fuzzed out map and has to open it up individually. Whether or not this is a great idea, it's a pretty fundamental aspect of gameplay. The title is incidental in comparison - the cherry on top, not the cupcake. So there is something very deeply illogical about having a character with a cartographer title when the map in question is a great big blur. If you want to make a change there, it has to start with the request to change game mechanics.

It's true that a similar argument can be made with regards to a character who got a skill hunter title but didn't have access to every single skill in the game, just a portion of them...or, as you suggest, none. In the end, that's probably why dfrost's idea is a better one.

I guess I was imagining giving out a title to a character that had captured all of the elites for his/her profession, not an account-based title that would apply across the board. And maybe something that would track the number of characters that have done so, and max out when all skills have been captured or purchase.

But the specifics don't matter to me so much. Mostly, I find it really bothersome that there's this skill hunter title, and it's the only title that has anything to do with one of my favorite activities, and I wouldn't touch it with a ten foot pole.
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Old May 07, 2007, 07:09 AM // 07:09   #34
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Making skill books a hard-mode exclusive item is not the best of ideas, really. Skill books are useful to _everyone_ and help bridge the gap between PvE and PvP by allowing PvE users to spend their faction to unlock skills and then use the skill book to get the skill. However, their rarity jacks their cost and stunts their use.

Skill books already present the ability to "destroy" this title as a character based title. Now, all you have to do is, if you have enough gold, right click on enough elite skill tomes and boom, you have the elite skill hunter title. Such a task is prohibitively expensive, but hardly impossible. Rather than make this another ebay title, if skill books were more common (as in, obtainable in normal mode), then we would be able to make this title more feasible by capping skills with different characters.

Last edited by Mylon; May 07, 2007 at 07:13 AM // 07:13..
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